The Wombat3 is a straight, glidey, understable-leaning midrange rated 5/6/-1/0, a no-fade disc that holds whatever line you give it and lands gently rather than fading out at the end. Its big glide and neutral finish make it a favorite for straight shots and turnovers that stay turned all the way down. The low profile and what Innova calls its VTech rim add torque resistance, which makes it comfortable and dependable on forehand (sidearm) throws as well as backhands. Straight shots go straight, anhyzers hold, and it settles softly instead of hooking left, which is what players value for controlled approaches and gap shots. It is a beaded, low-profile mid. Because it has essentially no fade, it is not the pick for a dependable overstable finish in wind. Approved in 2017, the Wombat3 is the modern iteration of Innova's Wombat midrange line. Star and Champion hold the straight, glidey flight and are the durable picks.
The Wombat3 is a straight, glidey, understable-leaning midrange rated 5/6/-1/0, a no-fade disc that holds whatever line you give it and lands gently rather than fading out at the end. Its big glide and neutral finish make it a favorite for straight shots and turnovers that stay turned all the way down.
The low profile and what Innova calls its VTech rim add torque resistance, which makes it comfortable and dependable on forehand (sidearm) throws as well as backhands. Straight shots go straight, anhyzers hold, and it settles softly instead of hooking left, which is what players value for controlled approaches and gap shots. It is a beaded, low-profile mid. Because it has essentially no fade, it is not the pick for a dependable overstable finish in wind.
Approved in 2017, the Wombat3 is the modern iteration of Innova's Wombat midrange line.
Star and Champion hold the straight, glidey flight and are the durable picks.
Try Discs adds up reviews from six disc golf stores, so you see what players think across stores, not just at one shop. Reviews are great for spotting proven, popular discs. Take the details with a grain of salt, though: runs, plastics and skill level all change how a disc flies, so your experience may vary.