The Infinite Discs Galleon is a super-overstable, deliberately slow fairway driver (6/3/0/5) built for specialty and utility shots. With very little glide and a heavy, dependable fade, it fades hard every time, which makes it perfect for tomahawks, thumbers, forehand flex shots, and getting out of tight spots with a reliable hyzer finish. It is fast enough to throw like an overstable fairway driver but slow enough to control like an overstable midrange, giving you a trustworthy tool for windy, technical situations.
The Infinite Discs Galleon is a super-overstable, deliberately slow fairway driver (6/3/0/5) built for specialty and utility shots. With very little glide and a heavy, dependable fade, it fades hard every time, which makes it perfect for tomahawks, thumbers, forehand flex shots, and getting out of tight spots with a reliable hyzer finish. It is fast enough to throw like an overstable fairway driver but slow enough to control like an overstable midrange, giving you a trustworthy tool for windy, technical situations.
Want something like the Galleon?
Describe what you’d change and get disc suggestions.
Overstable utility and specialty shots. The Galleon (6/3/0/5) fades hard and reliably, so it excels at tomahawks, thumbers, forehand flex lines, spike hyzers, and escaping trouble. It is a dependable pick when you absolutely need a hard, predictable finish.
TryDiscs ·July 18, 2026
Is the Galleon good for distance?
Not really, and that is by design. The Galleon is deliberately slow with low glide and a heavy fade, so it is built for control and utility rather than distance. If you want a strong, predictable finish in a small package the Galleon delivers, but reach for a faster driver when you need maximum distance.
TryDiscs ·July 18, 2026
Reviews
star4.6·19 reviews from 2 stores
Try Discs adds up reviews from six disc golf stores, so you see what players think across stores, not just at one shop. Reviews are great for spotting proven, popular discs. Take the details with a grain of salt, though: runs, plastics and skill level all change how a disc flies, so your experience may vary.