The Nuke is Discraft's flagship maximum-distance driver, a very fast speed-13 mold rated 13/5/-1/3 that flies with just a slight high-speed turn to the right (for a right-handed backhand) and a strong, dependable fade back left at the end. It is built for power: strong arms get commanding distance, while slower arms will struggle to bring out its full flight. Its defining feature is a wide, thick rim (about 2.5 cm) that holds maximum speed deep into the flight, which is what makes it a true distance bomber. It is relatively stable for a speed-13 driver, so it resists flipping under power and finishes reliably, which suits controlled distance and headwinds rather than big turnovers. It is a beadless driver. Because it needs real arm speed, it is not a beginner's driver; less powerful players will find it fades out early. Approved by the PDGA in 2009, the Nuke has long been one of the most-thrown distance drivers in the sport and a staple in the bags of Discraft's touring pros. It comes in nearly Discraft's entire plastic range, from grippy Pro-D and Jawbreaker to durable Z and premium ESP; Z and ESP hold the stable flight longest and are the picks for power throwers.
The Nuke is Discraft's flagship maximum-distance driver, a very fast speed-13 mold rated 13/5/-1/3 that flies with just a slight high-speed turn to the right (for a right-handed backhand) and a strong, dependable fade back left at the end. It is built for power: strong arms get commanding distance, while slower arms will struggle to bring out its full flight.
Its defining feature is a wide, thick rim (about 2.5 cm) that holds maximum speed deep into the flight, which is what makes it a true distance bomber. It is relatively stable for a speed-13 driver, so it resists flipping under power and finishes reliably, which suits controlled distance and headwinds rather than big turnovers. It is a beadless driver. Because it needs real arm speed, it is not a beginner's driver; less powerful players will find it fades out early.
Approved by the PDGA in 2009, the Nuke has long been one of the most-thrown distance drivers in the sport and a staple in the bags of Discraft's touring pros.
It comes in nearly Discraft's entire plastic range, from grippy Pro-D and Jawbreaker to durable Z and premium ESP; Z and ESP hold the stable flight longest and are the picks for power throwers.
Flight
Source: Discraft
500'0'50'100'150'200'250'300'350'400'450'500'
LeftRight
Arm speed
NoviceIntermediatePro
SpeedHow hard the disc must be thrown to fly as designed. Putters are 1 to 3, the fastest drivers 14 and up.
13
GlideHow long the disc stays in the air. More glide means more distance from the same throw.
5
TurnHow much it drifts right early in flight (right-handed backhand). More negative, more drift.
-1
FadeHow hard it hooks left as it slows down (right-handed backhand). Higher, stronger hook.
3
StabilityTurn plus fade. Negative drifts right and is easier for beginners. Positive finishes left.Turn + Fade
2
Dimensions
Source: PDGA
DiameterHow wide the disc is, edge to edge. Almost every disc is 21 to 22 cm.
21.2 cm
HeightHow tall the disc is lying flat. Putters are usually the tallest.
1.6 cm
Rim DepthHow deep the rim is underneath, where your fingers grip. Putters have the deepest rims.
1.2 cm
Rim ThicknessHow wide the rim is. Wider rims make faster discs that need a stronger throw.
2.5 cm
Rim Inside DiameterThe width of the flat middle, inside the rim. Bigger usually means a slower, easier disc.
16.1 cm
Rim Depth/Diameter RatioRim depth as a share of the disc's width. Higher means a deeper rim for its size.
5.7%
Rim ConfigurationA PDGA score for the shape of the edge. Low is sharp, like a driver. High is rounded, like a putter.
28.25
BeadA small ridge under the edge of the rim, mostly on putters. It changes how the disc feels in hand.
The Discraft Nuke is one of the most-reviewed discs we track.
Try Discs adds up reviews from six disc golf stores, so you see what players think across stores, not just at one shop. Reviews are great for spotting proven, popular discs. Take the details with a grain of salt, though: runs, plastics and skill level all change how a disc flies, so your experience may vary.