The Mayhem is a straight-to-stable Axiom distance driver rated 13/5/-1.5/2. Axiom says it softened the Mayhem's stability relative to its high-speed class siblings for easier, straighter flights, giving advanced throwers a workhorse that can stand up or drift over from a flat release. Beginners and slower arms are likely to find speed 13 hard to use well. Axiom describes it as a domed 23 mm driver and a workhorse for advanced and expert players. An early tester on Disc Golf Course Review liked it as a precise, glidey driver with slight turn and a firm finish. The PDGA approved the Mayhem on 13 April 2017 (17-48), the same day as the Tenacity and shortly after the Panic, its siblings in Axiom's 23 mm class. Try Discs lists it in Neutron, Proton and Plasma as of October 2026. On our comparison table its nearest matches are the MVP Octane and the Discmania Majesty.
The Mayhem is a straight-to-stable Axiom distance driver rated 13/5/-1.5/2. Axiom says it softened the Mayhem's stability relative to its high-speed class siblings for easier, straighter flights, giving advanced throwers a workhorse that can stand up or drift over from a flat release. Beginners and slower arms are likely to find speed 13 hard to use well.
Axiom describes it as a domed 23 mm driver and a workhorse for advanced and expert players. An early tester on Disc Golf Course Review liked it as a precise, glidey driver with slight turn and a firm finish.
The PDGA approved the Mayhem on 13 April 2017 (17-48), the same day as the Tenacity and shortly after the Panic, its siblings in Axiom's 23 mm class. Try Discs lists it in Neutron, Proton and Plasma as of October 2026. On our comparison table its nearest matches are the MVP Octane and the Discmania Majesty.
Want something like the Mayhem?
Describe what you’d change and get disc suggestions.
Try Discs adds up reviews from six disc golf stores, so you see what players think across stores, not just at one shop. Reviews are great for spotting proven, popular discs. Take the details with a grain of salt, though: runs, plastics and skill level all change how a disc flies, so your experience may vary.