The Grace is a stable distance driver that is meant to be accessible to players of all skill levels. For newer players, it will have a stable to overstable flight. Intermediate players will be able to use the Grace for hyzer flips or s-curve distance drives, and it is well suited for controlled turnovers for bigger arms. It is a very neutral flying disc that yields distance driver distances with the control one would expect from a fairway driver. The Grace was one of the first molds released in Latitude 64’s ultra-premium Royal Line, and as such is notable for its small amounts of flashing and comfortable hand feel. It was released in 2021, and since then has been extremely popular amongst amateur and FPO players, the most notable of which is Kristin Lätt. Most Lätt/Tattar Orbit Graces are collectible, as are the Kristin Tattar 1000 Rated commemorative runs and Project Grip runs.
The Grace is a stable distance driver that is meant to be accessible to
players of all skill levels. For newer players, it will have a stable to
overstable flight. Intermediate players will be able to use the Grace
for hyzer flips or s-curve distance drives, and it is well suited for
controlled turnovers for bigger arms. It is a very neutral flying disc
that yields distance driver distances with the control one would expect
from a fairway driver.
The Grace was one of the first molds released
in Latitude 64’s ultra-premium Royal Line, and as such is notable for
its small amounts of flashing and comfortable hand feel. It was released
in 2021, and since then has been extremely popular amongst amateur and
FPO players, the most notable of which is Kristin Lätt. Most Lätt/Tattar
Orbit Graces are collectible, as are the Kristin Tattar 1000 Rated
commemorative runs and Project Grip runs.
Want something like the Grace?
Describe what you’d change and get disc suggestions.
Try Discs adds up reviews from six disc golf stores, so you see what players think across stores, not just at one shop. Reviews are great for spotting proven, popular discs. Take the details with a grain of salt, though: runs, plastics and skill level all change how a disc flies, so your experience may vary.